East TN Adventurers League
The story so far . . .
This is how the world ends.
Elemental Evil has long been a threat to the D&D Multiverse. It was halted in Greyhawk. Now it assaults the Realms.
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to you to discover where the true power of each prophet lies, and dismantle it before it comes boiling up to obliterate the Realms.
1491 DR (The Year of the Scarlet Witch)
Dessarin Valley is a lightly settled region of caravan towns, isolated homesteads, and uninhabited wilderness just a week’s journey from Waterdeep. Residents in places such as Red Larch or Triboar boast that their humble settlements are “the Gateway to the North.” Through these lands pass hundreds of caravans and keelboats each year, linking the great ports of Waterdeep and Neverwinter with places such as Everlund, Mirabar, or Silverymoon. The steady caravan traffic breathes life into the towns of this area, supporting businesses in the settlements along the Long Road. Inns cater to travelers anxious to sleep safely within sturdy walls and enjoy good food by a warm fire instead of camping by the side of the road.
Minor issues are nothing unusual in the Dessarin Valley, from bands of savage humanoids from the Sword Mountains or the Evermoors, to bandits gathering in the lonelier parts of the vale to waylay caravans traveling the Long Road or the Kheldell Path. But six months ago, an insidious new threat began to grow in the area, unsuspected by the locals or any passing adventurers.